Current Version 4.0

This is my attempt at bug fixing! lol. What started of as a bugfixing mod turned into something more, alot more! Not only does it bugfix, tweak and fiddle,but it also adds new content and this version is not by far the last! i am already planning an update.Here is what this mod fixes/adds:

  • Mages Guild Faction Chest in Caldera
  • Theif Guild Faction Chest in Theif Guilds
  • Temple Faction Chests in Temples
  • You will now be unable to  Steal All of Galbediers Soul Gems when she wanders of during a mages guild quests "fake  soul gem"
  •   Alchemist placed with his Alchemist Equipment in Caldera
  •   Dont need to be a high rank to use the Enchanters services in Caldera
  •   Assigned the orc armour in the chest in Ghorak manor to an orc
  •   Placed Guards in the North and South Towers in Caldera
  •   A Gate house is placed on the Path to the Ebony mine, to make it seem more guraded/relaistic. You will need to get  documents from
      the imperial inside the gatehouse before the guard will give you the key.
  •   Rotated Books in Census and Exercise office in seyda neen (they were upside down)
  •   Placed archers on the walls of Fort Peligaid
  •   Added a Theifs Hideout underArillies tradehouse, along with Theif faction supply chest
  •   Census and Exercise office expanded
      New Starter Dagger
  •  Theif "private room" in the Halfway Tavern in Pelagaid. It will act as a kinda safe house for theif characters.Talk to ahnassi
  •  Extravagant and Exquisite Robes have had their enchantment points boosted, they have been doubled to allow mages to make use of them, they are sold in the mournhold magic shop
  •  added new npc to mournhold magic shop upstairs selling the mages robes and amulets
  •   Enchantable scrolls
  •   some amulets have had their base enchanments points increased allowing mages to gain full potential from them.
  •   Soulgems being sold in mages guilds. mostly petty, lesser and common soul gems can be found in all enchanters across mages guilds. 
  • Ancient Nord amulets will turn up in Solsthiem levelled lists in tombs. (uses dadukes Amulet and rings resource)
  •   Nords in Skall and thrisk wear the new nord amulets. One or two have been placed in skall homes. The leader of skall has his own enchanted "skall amulet"
  •   Skall Honour guards have Nordic silver amulets. These amulets are also in levelled lists
  •   Exteneded tharys ancestral tomb. Includes Fireball traps! triggered by stepping on them.
  •   Extended Addamasartus, new under water area!
  •   Added a new mage to Balmora mages guild, Acts as a usful hint guide to fellow mages in the balmora guild!
  • Nordic Guards had sheilds added


V1.2 updates:

  •  Adds path Grids to the Gathouse
  •  Adds a pth grid to Addamasartus, Grotto
  •  Fixes title of the Alchemy book placed in the Cenus and Exercise office
  •  links the interior of the Caldera Gatehouse to the Exterior and vice versa
  •  Added Store room to the Caldera Gatehouse
  •  Added Transport to Ald Velothi from Khuul and Gnaar Mok
  •  Added transport from Ald Velothi to Khuul and Gnaar Mok
  •  Added guides to Seyda neen, Pelagaid and Caldera who will ofer transport to Seyda neen, Pelagaid and Caldera. Each Guide can be found in the local taverns.
  •  Locked the cellar door in the Census and exercise office to make it more difficult for players, and make use of that lock pick ;)
  •  Tarhiel (the guy who falls from the sky) has had his equpiment tonned down so begining players cant "uber up"


V1.3 updates:

  •  Legal to rest in Bal Fell Exterior Cells
  •  Legal to Rest in ship wrecks
  •  Ilegal to rest in ships
  •  Fixed landscape bug at the back of the light house in seyda neen
  •  Prelude shipwreck cabin door fixed. Lock has been placed on exterior door (was on the interior do before)
  •  Legal to rest in Prelude ship wreck

Patch V0.2:

  • Auriels Bow and Shield now have enchanments placed on them as they are in daggerfall
  •  The Udyrfrykte will now have 3 silver arrows in his inventory when killed. ( the mesh for this creature has 3 silver arrows in his back as a sign of the resent fight in thrisk.)
  • Malven Romorin vivec mages guild now sells Summon golden saint and summon twilight spells in case the player has killed or kills the only person who sells these spells.
  •  New Dungeon "Bol'durnidarn" placed near Ald'Ruhn. Its a Goblin Lair.
  •  Two new creatures: Ash Goblin and Ash Goblin Beserker
  • Made it illegal to sleep in the Gathouse store room

 

V2.0 updates:

  • Fixed Animation error
  •  Fixed fire trap bug

 Patch 0.3

  • removes CTD causing scripts

 

V3.0 Updates:

  • Removed CTD causing scripts
  • Removed Reffrence to those scripts
  • Fixed Dialogue spelling mistakes (hopefully)
  • Cleaned in Enchanted editor to remove GMST's and Dirty refrences

Patch 0.5:

  •  2 new creatures, Ash Shaman and Ash Chieftan!
  • 2 New Goblin Caves! (Gul'dur - a Large Tribe rests in here! be warned lots of Goblins , Rez'lek'aran - a small goblin cave) 
  • 3 new ingrediants and plants!
  • shaman potions
  • 1 new book found in the Ald'Rhun mages guild. Gives a description on the Ash Goblins.

Patch 0.6

  • 2 new creatures, Ash Shaman and Ash Chieftan!
  • 2 New Goblin Caves! (Gul'dur - a Large Tribe rests in here! be warned lots of Goblins , Rez'lek'aran - a small goblin cave)
  • 3 new ingrediants and plants!
  • shaman potions
  • 1 new book found in the Ald'Rhun mages guild. Gives a description on the Ash Goblins.
  • Items in the Caldera gate house have had ownership assigned to them
  • Re-Placed Gatehouse markers, store room was missing one and gatehouse pointed to the wrong door
  • Added a new spell "shamans curse" to Goblin shamans, beware when fighting them
  • Added new Desease to Goblin's, Goblin Beserker's and Chieftan Goblins
  • Fixed Duplicating issuie
  • Removed two spells which every NPC seemed to have due to a glitch

Version 3.5

  •  Placed the severed leg enchanment on the severed nord leg
  • Faction chests the Great Houses
  •  Records for house redoran and Hlaalu in vevec are more lore pleasing (i.e books concerning house bussiness/politics ect..)
  • The old mage placed in Balmora mages guild (by this mod) has his wander set to 0
  •  The old mage sells a new spell that shipped with the game but wasnt avalible to the player ( Force Bolt)
  •  Removed a shock spell that caused problems
  •  Summon creatures now have a mild level up skill. Basically the higher the level of the player the stronger the summons are ( i.e a ancestor
    ghost summoed at level 1 will be weaker than one summoned at level 10 and best thing is doesnt require loads of spells!! works of vanilla spells)
  •  The Dwarven Weapon Foe Burner now has an enchanment
  •  Made it more likly to find Heartwood on Vers

Version 3.6

  •  Fixed dialogue bug that made advancing in the mages guild immposible
  •  Fixed another doubling bug
  •  Made Warlocks ring a C/E enchantment
  •  Made the items/clothes casius gives you before he leaves have C/E enchantments
  •  Added the new ingrediants and plants to Bol'durnidarn
  •  Fixed readme and credits

3.7 Updates:

  •  Fixed Dialogue Bug again
  •  Added two new Goblin caves
  •  New Weapon "ash harbringer"
  •  Goblins now carry desieases and shaman's can curse the player
  •  Added two  new potion's "strange elixer" (part of a quest) and "Yashama" (part of a quest)
  •  Fixed spelling mistake in mages guild quest document "Nchuleftingth Excavation Report"
  •  2 new quests added: "Ash Yam attack" and "immortal"

4.0 Updates

 

  • Fixed Animation problem
  • Added missing texture
  • Fixed issuie with goblins (hopfully)
  • Fixed spelling error in some of the origonal books
  • Added enchantemnts to the king of morrowinds Robe
  • Gave the king his amulet (was included ingame but not given to him)
  • Renamed the kings robe from frost robe to the name of the king
  • Added in the seleeves for Templar, orc, and netch armor
  • Adamantium and Stalrihm now respawn